Credits & Style Info

mrsarcastic003: (Default)
[personal profile] mrsarcastic003
WHO: Tim Drake-Wayne
WHERE: Just outside of town
WHEN: April 2
OPEN TO: Cissie King-Jones
WARNINGS: Violence, potentially strong language.

Tim and Cissie are both basically city kids from the twenty first century, who live in a time and place where grocery stores and restaurants and school cafeterias are readily available. They don't have much experience foraging for and hunting for their own food. Fortunately--they're both really fast learners.

They've been living in their house together for a few weeks, and they're starting to fall into a rhythm for their days and weeks. Today is a "let's go out in the woods and find food" kind of day. They each have a backpack and the weather is nice enough to put both of them in a fairly good mood. They're not far from the village when there's a noise ahead of them that makes them pause. Some of the creatures around here are friendly and/or delicious, and some of them are Decidedly Not.

Tim glances over at Cissie. "That sounded bigger than a squirrel."
sixthiteration: (Default)
[personal profile] sixthiteration
WHO: Take Two I participants
WHERE: Everywhere!
WHEN: February 26-March 4
OPEN TO: ONLY Take Two participants — Reactions to the disappearances should have their own posts.
WARNINGS: Please warn in your subject line as needed
NOTES: Plot Basics | Cheat Sheet & Other Details | Color Combos

Morning, February 26. A message blinks across the devices of many in the village, sender unknown. Meet with a specified someone else, it says, dubious but not overtly sinister. Is this belated Valentine's matchmaking? An Observer attempt at forcing friendships?

Or could this perhaps be something that takes just a wee bit more effort?
sixthiteration: (Default)
[personal profile] sixthiteration
WHERE: Inari Shrine and elsewhere
WHEN: 25 January 2019 through ?
OPEN TO: All opted in characters
WARNINGS: Please warn in the subject line of your comment as needed, and remember to move anything turning adult to a new post.
IMPORTANT NOTES: Final reminders and informational links are here. Please label all top-levels clearly so that there is no confusion who they are open to and what they are for, and DON'T FORGET TO ADD YOUR TAG!
Have fun and ask questions here!
cisskabob: (Worried Cissie)
[personal profile] cisskabob
WHO: Cissie King-Jones
WHERE: Tim's room at the Inn
WHEN: Backdated to the beginning of January, no more than a few days after the NYE party
OPEN TO: Tim Drake
WARNINGS: N/A, will update if necessary


Cissie's had a few days to digest everything she learned at the party on New Years' Eve, and to try to wrap her mind around the idea of Tim being here too, but not with his memories of Wonderland. She's wrestled with what to do; should she tell him? Should she try to rebuild their friendship first, and tell him later? She finds herself lying awake in bed one night, staring at the ceiling, unable to sleep... and realizes that she just misses Tim, which is ridiculous when he's right down the hall. It occurs to her that maybe he isn't exactly the same Tim as the one she knew in Wonderland, but he's still her friend, and they won't get anywhere if she doesn't at least try to talk to him.

Which is how Cissie finds herself at the door to Tim's room in the Inn, knocking, well after midnight. She's not exactly worried that the most nocturnal person she's ever known would be doing something as ridiculous as sleeping, but she still keeps the knocks quiet and speaks softly to avoid waking any neighbors.

"Tim? It's Cissie. Can I come in?"
skyward_eyes: Harry Shum Jr as Magnus Bane (Default)
[personal profile] skyward_eyes
WHO: Nida
WHERE: House 16
WHEN: Evening/Night Monday the 14th
OPEN TO: Mingle: Open too all young adults (22 and younger); Older may show up but expect a testy Nida.
WARNINGS: Young Adults Partying, Possible: Underaged drinking if people bring stuff. If your thread changes ratings, in subject line and DM me so I can update.


Young Adults Unite )
sixthiteration: (Default)
[personal profile] sixthiteration
WHERE: Simulation, door between the SV inn and police station
WHEN: Sunset Dec 31 through sunrise Jan 1
OPEN TO: ALL - MINGLE
WARNINGS: Please warn in your subject line as needed and move all adult content to a new post
NOTES: GENERAL PARTY DETAILS: Here & Here | PLANNING POST: Here | NEWBIES: You may arrive at the party, details here.

As the sun dips toward the horizon, another day in the village put to bed, those walking past the tiny piece of woodland between the South Village inn and police station next door may notice something out of place: A door, golden and shimmering, seeming to hover in space and go nowhere. Indeed, a quick step to its other side reveals nothing at all but more forest. Dare to grasp the knob and swing it open, however—

A party, wild and opulent and grand, set in the front halls and gardens of a sprawling Victorian mansion, all cream and black and glittering gold. Tables groaning with festive food and drink, a lively band, and enthusiastic occupants seemingly unaware of the strangeness through which our intrepid villagers have arrived.

Step through, and you shall be transformed: Vigorously healthy, impeccably coiffed, a glittering star in your own right. To exit the way you came will see all of this gone again, and do take care: While news travels fast in the village, if you don't indulge soon, you may miss this extravagant respite — The music, the frivolity, the fireworks at midnight... Or all of it altogether, for it will fade away with the dawn.
ployboy: <user name=beruna> (That my things were fake)
[personal profile] ployboy
WHO: Tim Drake and (---)
WHERE: Fountain Park, nowhere and everywhere
WHEN: August 28, and surrounding days
OPEN TO: All
WARNINGS: N/A but will warn in threads

I'm so caught up in this )
chosenbytheocean: (I cant leave you)
[personal profile] chosenbytheocean
WHO: Moana
WHERE: 7I – Ocean
WHEN: August 3rd
OPEN TO: EVERYONE
WARNINGS: None



Sad Thoughts & Losses

Small earthquakes had begun to tremble through the two villages but Moana didn't pay them any attention. She crossed the breach and made her way towards the ocean that rested on the other side, hoping to find a friend waiting for her.

She stood at the shore, her feet bare while the wind tugged softly at her grass skirts. There was so much that Moana wanted to ask the ocean but she couldn't find her voice. She knew that it wouldn't reply to her, she was too far from the home that she knew. Frustration rose in her chest and she kicked at the water, sending thick droplets into the air around her.

"Why aren't you here!?" She yelled at the water before falling to her hands and knees. Everything hit her at once: the loss of her friends, the loss of the heart and the constant reminder of her failure that hung like a beacon around her neck. Moana began to cry softly, her body shaking as the tears streamed freely down her cheeks.

"I need you." She whispered to the ocean, her voice soft as she begged for some way to escape the crushing defeat that weighed heavily on her shoulders.
theoldlie: (drown)
[personal profile] theoldlie
WHO: Steve Trevor
WHERE: Fountain / Center of Town
WHEN: July 25
OPEN TO: All
WARNINGS: n/a


drowning

He can't breathe. He can't breathe. At first, he thinks that obviously he can't breathe, the fire and the smoke from the explosion are causing him to experience his last breaths in a way that mimics drowning, the chemicals from Dr. Poison's vials clouding his lungs and making it feel like he can't get a breath. Only, then he opens his eyes to water surrounding him and realizes that no, this isn't the plane, he's actually drowning.

Again.

This time, he's far more conscious than the last and something like a current in the water is pushing him upwards, though it's like there's a block in his mind that's preventing him from getting past the flinch of expecting fire and poison. With one last strong kick, he surfaces and hauls in oxygen in panicked, heavy hauls, the breath he never expected to take again. He reaches for his revolver, out of habit, but there's nothing at hand on him beyond the straps of a bag and a pair of clothes better suited to the hospital than war. Grasping the stones, he feels a little too unsteady to haul himself over the edge just yet, but he digs his fingernails into stonework and pries himself up until he can roll to the ground, collapsing in a wet heap.

He's breathing. He's ... alive? Steve can't see how that's possible, not unless he failed his mission, and if he'd done that, then there are bigger things to worry about. He needs to get up and find out what happened. He needs to find Chief or Charlie or Sami or --

Steve closes his eyes and thinks about Diana, wishing they'd had more time. Maybe he's managed to get lucky and get himself out a tight mess (though he hasn't got the first idea how), but that doesn't mean that he gets to stop working. Hauling himself to a sitting position, he clambers to his feet when he sees someone passing in the distance through blurred vision and wet lashes. "Hey," he calls, coughing up residual water. "Wait, wait, just hold a second, please," he adds, straining to get his legs to work, but he's still so shaky, the explosion is still so fresh in his mind.

bearings

It's sort of like going back in time to his childhood, Steve thinks as he maps his way around the village, using the measure of his step in order to gauge distances and horizons as best as he can. The houses look strangely unfamiliar, built with materials that Steve doesn't really recognize, but there's common buildings that he can pick out and name with ease. He ventures towards the mill and the inn, takes his time with a few of the other public structures, but eventually, makes his way back to the fountain to take inventory of what's in his bag.

He doesn't find any weapons, which is the first thing he's looking for. After so many years working with the BEF under their intelligence arm, Steve's not entirely sure how comfortable he feels being unarmed, which is something he'll have to fix soon enough. Until then, his own two fists will need to do the trick.

There's a whole wall of things he's not thinking about right now, like the part where he's probably dead and he probably burned up in a haze of poison and smoke, but somehow he's managed to come out of it with a body and a pair of gray hospital scrubs? That's what Steve doesn't understand, not to mention if this is supposed to be heaven or hell, he'd expect something out of it.

Adjusting on his knees as he starts to repack his bag, he glances at his surroundings again and tries to decide which way to go. Without a compass, he'll have to go the old-fashioned way, but with the sun high in the sky, he figures he's got time enough to choose. "North," he says aloud, squinting and trying to get his bearings. "Time to head North."
jokerized: (head tilt and lean)
[personal profile] jokerized
WHO: Tim Drake
WHERE: Fountain, Inn, various houses
WHEN: Evening of July 9 and onward
OPEN TO: OTA with closed starter
WARNINGS: Underage character who was subjected to torture, arriving from the moment he murders his abuser.



introduction )

fountain; july 9; veronica

Tim doesn't want to die badly enough, if the deciding factor is the water's chill. When he wakes up, there's less shock than a physical ache, awareness of his own skin fading in the dark. If only it were warmer, he'd float here until it choked him back to sleep. If only he could just sleep, the dark and dreamless transition from Barbara's grip to this.

Whatever this is. It doesn't rush around him like the river, though it's almost as cold. Tastes better too, when it slips into his mouth.

It's the kind of physical, present, lucid thought that he clings to, swallowing a little more and putting his hands on what feels like concrete siding. Some kind of pool, a wall to kick off from. This is good, this is working: something to do with his body that is only about keeping it alive. Whatever its condition, he's a strong swimmer, and he comes up with his arms catching around the legs and sweeping skirt of a statue.

The park, maybe? The statue is in decent condition: no moss, no vines, no signs of long-term deterioration. An old part of the Manor, closer to the cave than the house? The trees he finds outside the fountain's edge are too wild, the path too foot-worn to be the manicured lawns and carefully edged forest. Bruce's neighborhood is the only part of Gotham to have this many trees without Ivy's meddling.

Nerves build with the chill of the water, soaking into his--scrubs.

Right. That makes a surprising amount of sense, and the first slip of a laugh is genuine, but what follows is a horrible tic, rasping out of a sore throat. He's still trying to swallow the laughter as he gets a grip on the statue and pulls himself up, standing on the platform with her to look out at the twilit wood. In his movement, he notices the press of the backpack, the dragging weight on his shoulders. Is he outside some facility? Did he give Leslie the slip? That--sounds like him, even if he can't remember.

Shuffling his way around the statue, still holding tight, he continues to huff and swallow nervous laughter, trying to decide which way to go.


exploring; july 10-11; ota

The inmates are running this prison, far as he can tell. He doesn't know if this is some remote, free-range asylum disrupted by an earthquake, or there's been no time to breathe before tumbling through a rip in reality.

Or he's just crazy.

That one always starts the wheezing laugh tickling his throat. Nothing is funny, but everything can elicit it. It isn't just--it isn't just what happened. The ugly laughter is just easier than finding the words. Easier than thinking: what does it mean to be stuck here. Would Bruce really send him so far away, let him be taken again?

Is he angry?

Disappointed.

Whatever this place is, it isn't an entirely foreign world. A yellow sun rises and sets, it's temperate enough for the clothes in his pack. People gather supplies and offer meals in two of the larger buildings, and no one is hunting him down with medication or mandates of group therapy. He shelves the first theory pretty quickly, and puts the other two up just below it, in easier reach. Theories get in the way of deduction, and there's a lot of ground to cover, a lot of disparate information to parse.

Finding crude paper in one of the storerooms, Tim adds to his pack, adding a small jar packed with charcoal and a sharpened stick. He wouldn't have needed a notebook on the streets, but he knew those streets the way he knew how far he could jump, the way he knew the fit of his boots. His grasp of information has suffered in transition, and when he isn't slipping in and out of houses that look shaken in on themselves, he can be found at the board in the Inn, copying information with his makeshift pencil, trying to pick out the facts from speculation.

[Find Tim at the blackboard and map on the Inn's first floor, or exploring any house in a state of disrepair. It can even be your house, if it's suffered damage in the quake.]