Credits & Style Info

blacksky: (You're too proud to say)
[personal profile] blacksky
WHO: Elektra Natchios
WHERE: open prompts: around the village, Dojo, and Inn. closed prompts: Elektra's house, Hawke's place.
WHEN: closed prompts backdated to directly post-oms, open prompt: Feb. 9 onward.
OPEN TO: ALL, closed prompts to: Matt Murdock and Hawke
WARNINGS: mentions of enslavement and death

open | off-colors plot

It is one of those things that simply happens first thing in the morning. Her wristwatch beeps and suddenly goes haywire. There's an awful second where she has to wonder if this thing will blow up and take her hand with it. The device stabilizes with only to shift color from red to teal. With it, Elektra feels changed. It's like someone came along and cleansed away all the pain from the reveals at that shrine. All that's left is sobering take on the world as it is now. She feels freer than ever.

Not much changes really. Elektra works on cutting wood outside her home so she can keep that cellar fire going to bathe. She heads to the Inn for breakfast, lunch, and dinner. In between these meals she goes to the Dojo to train. She travels around the village, gathering information, and taking in the state of things. She goes to the woods to see what's lurking about. She does it without all the usual charm and playfulness. Her mouth is set in a hard line. She behaves more like a ghost haunting the village than a person engaged it. It's better this way, isn't it? She can't be sad that Danny Rand, an ally, is gone. She doesn't have to hurt over the thought that if he knew the truth, he'd try to kill her as others have in the past. She doesn't have to be upset over what she's seen or how people have reacted to it. It's just her getting ready for the inevitable fight. There's nothing special about that.

closed to Hawke )

closed to matt murdock )
morphogenia: (You shouldn't try to take advantage)
[personal profile] morphogenia
WHO: Kamala Khan
WHERE: House Six, Schoolhouse
WHEN: the days following her return from the village
OPEN TO: All, closed prompts for: Joe Miller
WARNINGS: Mentions of horror game mechanics, death, trauma.


House Six; closed to Miller

Things are tense. How can they not be after what she saw? Frank died. All kinds of awful stuff came out about what happened behind the scenes in Reims. While Kamala thinks it's for the better, no one can use this stuff against them ever again, it still hurts now. She needs a break from all the tension.

Once she's cleaned up, fed, done so many things to get the house and pets taken care of, and the loneliness of fighting with all the people you live with sets in: Kamala reaches out to someone she accidentally lost track of before this mess started. Lucky for her, Miller seems willing to pop by for a little bit. (How absolutely miserable she seems might be a factor.)

She'll be busy brewing coffee and heating up some leftovers to share when the telltale stomp of boots get close to the door. She shouts out in greeting, "Just come in. No one ever knocks." She tries not to think of how it freaks Frank out when he's here. 

Schoolhouse | open

Being home reminds her that things still aren't okay. When she finishes her chores, Kamala finds herself here. She always loved to learn. Now really isn't the exception. She spends a lot of time in the village picking up new skills whenever possible. This isn't about her quest to become a better Kamala.

She's spending hours curled up in whatever spot looks good reading fantasy and how-to books like it's going out of style. This is what she does when things get bad: retreat to a story or think of what she'll do next. This schoolhouse gives her plenty of options on where to go to forget what she's seen. Even if you didn't know her, it'd be obvious she's avoiding something.

Kamala can be found reading or napping here when her eyes get tired for the next few days. Eventually everyone in House Six will cool off and find a new normal. Right now? Kamala at least is retreating to old coping skills to get through this rough patch.
sixthiteration: (Default)
[personal profile] sixthiteration
WHERE: Inari Shrine and elsewhere
WHEN: 25 January 2019 through ?
OPEN TO: All opted in characters
WARNINGS: Please warn in the subject line of your comment as needed, and remember to move anything turning adult to a new post.
IMPORTANT NOTES: Final reminders and informational links are here. Please label all top-levels clearly so that there is no confusion who they are open to and what they are for, and DON'T FORGET TO ADD YOUR TAG!
Have fun and ask questions here!
pampa: (120)
[personal profile] pampa
WHO: Detective Millertime
WHERE: Bunker, Inn, places between
WHEN: January 18
OPEN TO: Initial thread closed to Elektra Natchios, OTA otherwise!
WARNINGS: Miller is a very sad, disturbed individual. His mental process will encompass suicidal and alcoholic ideation. Please let me know if you would like to avoid these topics!


another░legendary░face (for elektra)

His first thought is that he's drowned - like Rogue did - in the pool. His eyes pop open and there's some thrashing, so that anyone happening by should notice his struggles. It's only after he's started to panic that he realizes the liquid he's in is oxygenated somehow. Is he back...? Back in his world with those evil scientists, or still on Reverie with those evil scientists, or whoever they are. He never did crack that case, or put a bullet between the eyes of whoever was responsible. He'll regret that more than anything if this is how it ends.

But then the tube is draining and he's wincing at how cold he suddenly feels. The space station could be cold, sure, but this penetrates deep to his dusty, chalk bones. Reflexively, his hand goes to his head. Semi's hat isn't there. He looks down, teal scrubs, and as the water drains he feels something heavy on his back. All very weird. Then again, weird is his wheelhouse.

The second he can blink his eyes and focus, it's when the door decompresses and opens, a slim hand with dark nail polish holding it open for him. Is this a dream...? No, it's- Shit.

"Rich girl?"

another░honorary░star (ota)

Okay, so here's what you missed: Elektra showed Miller the powers vending machine and the second he touched it, it shocked him. Something weird about the way his senses were going haywire, but he assumed it was just the charge. The thing was, the second he made it above to the surface world, every animal for miles around was all over him. He made it to the Inn for some warmer things, but now he's back in the Bunker staring at this stupid machine.

This is how you find a bundled and miserable Belter with a squirreldog on his shoulder as he glares daggers at the piece of tech that wronged him. How dare it make cuddly animals follow him everywhere. The longer he's down there the more randomly appear. Croc-dogs, more squirreldogs (the squirreldogs really like this asshole), and pea-cats by the droves. He's trying to investigate here! He makes it to the specimen room since he's definitely not going to chance getting saddled with yet another power, but he frowns in dismay as the dog on his shoulder runs roughshod over one of the shelves and breaks nearly every vial on it, blood running thickly down to the floor.

"Real nice."


drink░it░in░before░it's░gone (ota)

Miller has never experienced weather like this. In fact, he's never experienced weather at all. He's still not sure how it's possible for him to stand up straight on a planet, and he's not sure he wants to know. It can't really be a planet, or else something like the protomolecule is fucking with physics again. Either way it's shoved distinctly in that category of his mind: Do Not Want.

He and his parade of squirreldogs make it to the kitchen of the Inn so he can try and find anything alcoholic to filch. Lucky for him, there's still some of Sam's moonshine seemingly abandoned. Or that's what he'll take it for anyway. Miller and his newfound mason jar make it to the fireside to try and warm up even a little, but he feels frozen straight through. His gloves and hat sit soaking on the hearth while he sits with his back against the couch, coat open to let in the heat and one lanky leg stretched out in front of him so that his hiking boot taps the grate. He holds the jar in one hand, elbow braced against his knee, drinking and talking to himself (and anyone who cares to listen.)

"Shouldn't be possible, gravity torture... I'm a Belter, I never left the Station. Not until last year and then... Well, I'm no rock hopper, that's for damn sure."


like░it's░trying░to░get░away (ota)

Call this your WILDCARD option! He'll be "investigating" in and around town, to and from the Bunker and the Inn before eventually claiming Room 12 as his own. All week he will be saddled with animal affinity so various wild animals will be harassing him as he makes his way around. If you have another idea, hit me up and I can write you something personalized, or just tag in with something random and I'll roll with it!