Credits & Style Info

Dec. 9th, 2017

theluckygirl: (▲ nursing)
[personal profile] theluckygirl
WHO: Claire Temple
WHERE: Around her house (#3), inn and the clinic
WHEN: December 9th & 10th
OPEN TO: All
WARNINGS: Injury, blood and some cursing


[ December 9th - around house #3, inn, clinic for things and clinic ladies hen party!) ]

It was yet another day and Claire was really feeling the repetition, but the nurse had very little energy that morning and while it didn't particularly show in the way she carried herself, it was in the very 'bored' looking face she presented to people. The previous nights sleep wasn't great, but she kept on with her routine which started with stopping at the clinic briefly to check on the empty beds before hitting up the inn for (hopefully) some coffee and a bite.

Afterwards, she headed by the fountain to check for signs of new arrivals and when it seemed it would be another day to get through the rest of, Claire headed back to the clinic to see what sorts of things she could "organize". Again.


[ December 10th - forest area and back at the clinic ]

Not sleeping much better again, Claire decided to go to the place where Clint took her to get some more firewood and though she was sure she'd be able to find her way back, there was a complete loss of direction when her ears picked up a sound and spun her into a different direction.

Seeing a deer dart off the other way, the nurse dropped the wood into the sling she brought along and started back. Yet after five or so minutes, Claire felt her energy deplete and before she knew it, the terrain changed to mark the realisation that she wasn't going the right away. Instead of the fairly flat land, it abruptly changed into something far more challenging. Only after muttering a worried 'shit' did she hear the distant sound of rushing water - the waterfall - and was smart enough to know that was NOT a sound heard from the village. So she turned herself away from it, hoping it would set her back on the path home.

It would eventually, but not until after Claire tripped on an exposed tree root that sent her tumbling down into a rocky ravine. By the time she finally stopped rolling, her left arm was bleeding badly, ankle throbbing painfully and her face felt like it did after the Russians beat her up for information on Matt.

Thankfully, she could see the river through the trees and that was a landmark she knew would take her back.

It was early evening when she finally limped her way into the clinic and slowly set out to find a suture kit in one of the EMS backpacks. Over the next hour, anyone that stopped by would see Claire putting herself back together again.
treadswater: (nights spent at sea)
[personal profile] treadswater
WHO: Annie Cresta-Odair
WHERE: House 57, then the outskirts of village
WHEN: 9th December, following week
OPEN TO: Finnick Odair, e v e r y o n e
WARNINGS: Anxiety, intrusive thoughts - more tba as needed



Locked to Finnick )




For the next week, the already shy Annie is shyer. More nervous. She takes her birds out for their regular walks when the weather allows, and the familiar sight of the small redhead surrounded by her geese and peafowl remains that constant. But while she has her good social days and bad, now it's nearly impossible for her to meet anyone's eye and her greeting is a mumble.

The Gamemakers want her to hurt someone. Anyone. A true injury, and they want her to do it. She'll be rewarded if she does. Apparently. It sounds like a victor's bargain: lavish rewards for doing as you're told but the consequences for disobeying are only whispered. Warned about, maybe and then only softly, oh so softly.

Annie has spent years as a hostage to Finnick's good behaviour in such a bargain. Here, she doesn't know what to think. Something jumbled about the other shoe dropping or the price to be paid for marrying Finnick, because her mind keeps slicing her thoughts with options. Suggestions.

You could hurt that person, her mind whispers. You know how. You know how to break their wrist, dislocate their knee, shatter their nose. Her minds offers her images and images and so Annie tries to blink them away. She smiles nervously at people, trying to pretend that she can't see exactly how she could kill them.

Sometimes, she giggles. When she's walking alone with her birds down a muddy path, or just after she's startled, trying not to bump into someone her distracted mind hadn't noticed. Then she'll giggle, mumble an apology, and try to escape.