Annie Cresta | Victor of the 70th Hunger Games (
treadswater) wrote in
sixthiterationlogs2016-09-17 05:44 pm
out in the woods
WHO: Annie Cresta
WHERE: The Forest
WHEN: 14th-25th September
OPEN TO: Everyone!
WARNINGS: General warning for anxious tendencies and homicidal thoughts
STATUS: Open
NOTES: Feel free to catch Annie anywhere mentioned! Or feel free to have your character caught in a snare. If nothing strikes your fancy, just drop me a comment and I'll come up with something.
They'd had to move, after the earthquake. Branches had damaged their camp, and the only fresh water easily found was that spring, down in the south-west. So Finnick and Annie had moved, north to south, setting up another camp closer to the water. But not too close and not in direct line of the village - they aren't, after all, stupid. Setting up camp between water sources and the main camp of others is an excellent way to get killed. Neither of them intend to die. Even if there's been no deaths announced. Even if the strangeness is adding up and up to something not even Annie can puzzle out. They aren't dying.
But even with her paranoia whispering and sometimes shrieking, even with fear making her jump and startle and giggle, Annie is settling into a pattern.
She and Finnick take watches during the night, judging time by the moon and stars (and, by now, the howling of the wolves). Before dawn is when they gather water, using stolen water jars and the baskets they've woven tightly from grasses. Before dawn, which means before the others (the other tributes?) come down with their buckets. Food is more haphazard, and only cooked when it could conceivably be safe.
Safer. Not safe.
Nothing here is safe.
Annie fills her day with gathering food, which includes checking the various snares they've placed around. It's a jumpy time for her, because the snares aren't just for game. They are also protection. The area around their camp is booby-trapped, which is the only way she can stand for her and Finnick to be separated. If she stays in the camp, repairing their shelter and containers or just unable to move from her mind's self-sabotage, she's safer with the snares. With the traps.
But she does get out. She goes for scouting trips, the same as Finnick. Exploring the terrain. Trying to find traps, mutts. Trying to find some more water, preferably a stream with fish. The fish in the now polluted river have gone. Oh, there are some suspiciously floating the surface, all so obviously dead, but the rest are gone, gone, gone.
That nothing has resulted from this disappearance, nothing, nothing driving the tributes together, hasn't helped Annie's nerves at all.
She also spies on the water gatherers, and the village. Her uniform might have been white when she scrambled out of the fountain, but by now Annie's rolled in enough dirt and mud that she's dulled it to dirty brown-grey more than white. And she's a small woman, barely 5', who spends a lot of her time up in the trees. But she's got that vibrant red hair and it's not yet autumn, so she's achingly aware of how visible she can if anyone looks up.
WHERE: The Forest
WHEN: 14th-25th September
OPEN TO: Everyone!
WARNINGS: General warning for anxious tendencies and homicidal thoughts
STATUS: Open
NOTES: Feel free to catch Annie anywhere mentioned! Or feel free to have your character caught in a snare. If nothing strikes your fancy, just drop me a comment and I'll come up with something.
They'd had to move, after the earthquake. Branches had damaged their camp, and the only fresh water easily found was that spring, down in the south-west. So Finnick and Annie had moved, north to south, setting up another camp closer to the water. But not too close and not in direct line of the village - they aren't, after all, stupid. Setting up camp between water sources and the main camp of others is an excellent way to get killed. Neither of them intend to die. Even if there's been no deaths announced. Even if the strangeness is adding up and up to something not even Annie can puzzle out. They aren't dying.
But even with her paranoia whispering and sometimes shrieking, even with fear making her jump and startle and giggle, Annie is settling into a pattern.
She and Finnick take watches during the night, judging time by the moon and stars (and, by now, the howling of the wolves). Before dawn is when they gather water, using stolen water jars and the baskets they've woven tightly from grasses. Before dawn, which means before the others (the other tributes?) come down with their buckets. Food is more haphazard, and only cooked when it could conceivably be safe.
Safer. Not safe.
Nothing here is safe.
Annie fills her day with gathering food, which includes checking the various snares they've placed around. It's a jumpy time for her, because the snares aren't just for game. They are also protection. The area around their camp is booby-trapped, which is the only way she can stand for her and Finnick to be separated. If she stays in the camp, repairing their shelter and containers or just unable to move from her mind's self-sabotage, she's safer with the snares. With the traps.
But she does get out. She goes for scouting trips, the same as Finnick. Exploring the terrain. Trying to find traps, mutts. Trying to find some more water, preferably a stream with fish. The fish in the now polluted river have gone. Oh, there are some suspiciously floating the surface, all so obviously dead, but the rest are gone, gone, gone.
That nothing has resulted from this disappearance, nothing, nothing driving the tributes together, hasn't helped Annie's nerves at all.
She also spies on the water gatherers, and the village. Her uniform might have been white when she scrambled out of the fountain, but by now Annie's rolled in enough dirt and mud that she's dulled it to dirty brown-grey more than white. And she's a small woman, barely 5', who spends a lot of her time up in the trees. But she's got that vibrant red hair and it's not yet autumn, so she's achingly aware of how visible she can if anyone looks up.

no subject
"Of course," she held out the bag for Annie, allowing her to inspect it from her position in the tree, if she preferred.
"Perhaps some time you could teach me how to make snares like that?" It seemed an even exchange and would allow Margaery to catch more than fruits and mushrooms.
no subject
But she's still wary of this woman grabbing her, using her weight to pull her from the tree. So she's careful when she takes the bag, even as she gives a nod of thanks. She won't take all, but she will inspect and take some, both as a token of appreciation of the offer and because she and Finnick are hungry.
The river was a blow.
"Your, um, allies haven't taught you?" she asks then, not quite thinking until the words are out of her mouth. It's a quiet admission of spying.
no subject
It was all very strange.
"You don't have to live out here in the woods. It's rather dangerous, I imagine. There are a number of bears and wolves. You might be more comfortable at the inn or in one of the available houses."
She couldn't imagine what could compel this woman to remain in the wild. "My allies? No, no one from the village taught me. I should like it if you instructed me instead. Yours are very well made."
no subject
"Thank you," Annie says, softly, confused all the way back at her because she just doesn't understand.
"The houses are safe? No, um. Traps? Tricks?"
It could be a lure. See if they come in, thinking it was safe, just to be killed.
no subject
"So far nothing that we have seen." Margaery offered. "I stay in one of them by myself and there has been no trouble." The night was frightening, but each morning when the sun rose, it was another day that she had survived and nothing had happened.
no subject
However, she needs to use it now. Give herself time to think, to think up something else to ask.
"What's the community like?" she asks then. "Who's in charge?"
no subject
They worked together to survive.
no subject
"And, are you... Attacked by anything? Like, mutts? Or, monsters?"
That's what would normally happen. Attacks to drive the alliance apart. Or the arena itself turns against them.
no subject
"Save for the storms, it's been very quiet."
no subject
It's a quick reply, an honest one. No pause for mulling over, and if she is still frowning - indeed, frowning more - it's not over any ploy or game she's trying to work out.
No, Annie is obviously just confused.
no subject
Who was this girl that she almost preferred the idea of monsters and attacks to peace and quiet?
no subject
"Peace means that somethin's being planned," she says finally. "Heightens suspense, doesn't it?"
Maybe that's too bold, too honest, but no, no it's not. The live footage in the games is always edited and of course the kids plan and ponder like this. They've grown up with the games.
no subject
She worried for the young woman. Survival in the forest was admirable, but so much could happen and the village was so far away. "Would you not consider coming to stay at the inn?"
no subject
"By the folks who brought us here," she says, simply. "Put us in tribute uniforms, set us in an arena we can't leave. It's a game."
She doesn't understand how anyone could seemingly trust this place... Oh.
Unless the woman is working for the gamemakers. She could be part of the game, to lure people in with sweetness and optimism.
no subject
"If it is a game, then this must truly be a dull competition. All we do is farm the land and work to survive." The only dangers that were to be found were wild animals or lack of food.
"What exactly are tributes?"
no subject
"A boy and a girl from each district. Aged between twelve and eighteen, inclusive. Chosen by ballot, or they can volunteer. Usually. Quarter Quells, every twenty-five years, they have different rules."
No approval, no disapproval. This is the way of the world, and she'd better say so or else she gets into serious trouble.