Annie Cresta | Victor of the 70th Hunger Games (
treadswater) wrote in
sixthiterationlogs2016-09-17 05:44 pm
out in the woods
WHO: Annie Cresta
WHERE: The Forest
WHEN: 14th-25th September
OPEN TO: Everyone!
WARNINGS: General warning for anxious tendencies and homicidal thoughts
STATUS: Open
NOTES: Feel free to catch Annie anywhere mentioned! Or feel free to have your character caught in a snare. If nothing strikes your fancy, just drop me a comment and I'll come up with something.
They'd had to move, after the earthquake. Branches had damaged their camp, and the only fresh water easily found was that spring, down in the south-west. So Finnick and Annie had moved, north to south, setting up another camp closer to the water. But not too close and not in direct line of the village - they aren't, after all, stupid. Setting up camp between water sources and the main camp of others is an excellent way to get killed. Neither of them intend to die. Even if there's been no deaths announced. Even if the strangeness is adding up and up to something not even Annie can puzzle out. They aren't dying.
But even with her paranoia whispering and sometimes shrieking, even with fear making her jump and startle and giggle, Annie is settling into a pattern.
She and Finnick take watches during the night, judging time by the moon and stars (and, by now, the howling of the wolves). Before dawn is when they gather water, using stolen water jars and the baskets they've woven tightly from grasses. Before dawn, which means before the others (the other tributes?) come down with their buckets. Food is more haphazard, and only cooked when it could conceivably be safe.
Safer. Not safe.
Nothing here is safe.
Annie fills her day with gathering food, which includes checking the various snares they've placed around. It's a jumpy time for her, because the snares aren't just for game. They are also protection. The area around their camp is booby-trapped, which is the only way she can stand for her and Finnick to be separated. If she stays in the camp, repairing their shelter and containers or just unable to move from her mind's self-sabotage, she's safer with the snares. With the traps.
But she does get out. She goes for scouting trips, the same as Finnick. Exploring the terrain. Trying to find traps, mutts. Trying to find some more water, preferably a stream with fish. The fish in the now polluted river have gone. Oh, there are some suspiciously floating the surface, all so obviously dead, but the rest are gone, gone, gone.
That nothing has resulted from this disappearance, nothing, nothing driving the tributes together, hasn't helped Annie's nerves at all.
She also spies on the water gatherers, and the village. Her uniform might have been white when she scrambled out of the fountain, but by now Annie's rolled in enough dirt and mud that she's dulled it to dirty brown-grey more than white. And she's a small woman, barely 5', who spends a lot of her time up in the trees. But she's got that vibrant red hair and it's not yet autumn, so she's achingly aware of how visible she can if anyone looks up.
WHERE: The Forest
WHEN: 14th-25th September
OPEN TO: Everyone!
WARNINGS: General warning for anxious tendencies and homicidal thoughts
STATUS: Open
NOTES: Feel free to catch Annie anywhere mentioned! Or feel free to have your character caught in a snare. If nothing strikes your fancy, just drop me a comment and I'll come up with something.
They'd had to move, after the earthquake. Branches had damaged their camp, and the only fresh water easily found was that spring, down in the south-west. So Finnick and Annie had moved, north to south, setting up another camp closer to the water. But not too close and not in direct line of the village - they aren't, after all, stupid. Setting up camp between water sources and the main camp of others is an excellent way to get killed. Neither of them intend to die. Even if there's been no deaths announced. Even if the strangeness is adding up and up to something not even Annie can puzzle out. They aren't dying.
But even with her paranoia whispering and sometimes shrieking, even with fear making her jump and startle and giggle, Annie is settling into a pattern.
She and Finnick take watches during the night, judging time by the moon and stars (and, by now, the howling of the wolves). Before dawn is when they gather water, using stolen water jars and the baskets they've woven tightly from grasses. Before dawn, which means before the others (the other tributes?) come down with their buckets. Food is more haphazard, and only cooked when it could conceivably be safe.
Safer. Not safe.
Nothing here is safe.
Annie fills her day with gathering food, which includes checking the various snares they've placed around. It's a jumpy time for her, because the snares aren't just for game. They are also protection. The area around their camp is booby-trapped, which is the only way she can stand for her and Finnick to be separated. If she stays in the camp, repairing their shelter and containers or just unable to move from her mind's self-sabotage, she's safer with the snares. With the traps.
But she does get out. She goes for scouting trips, the same as Finnick. Exploring the terrain. Trying to find traps, mutts. Trying to find some more water, preferably a stream with fish. The fish in the now polluted river have gone. Oh, there are some suspiciously floating the surface, all so obviously dead, but the rest are gone, gone, gone.
That nothing has resulted from this disappearance, nothing, nothing driving the tributes together, hasn't helped Annie's nerves at all.
She also spies on the water gatherers, and the village. Her uniform might have been white when she scrambled out of the fountain, but by now Annie's rolled in enough dirt and mud that she's dulled it to dirty brown-grey more than white. And she's a small woman, barely 5', who spends a lot of her time up in the trees. But she's got that vibrant red hair and it's not yet autumn, so she's achingly aware of how visible she can if anyone looks up.

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