booklegging: (⇆ the sphinx is drowsy)
ᴛʜᴇ ᴘʀɪɴᴄᴇ ᴏꜰ ɢᴜᴛᴛᴇʀ ʀᴀᴛꜱ 𓂀 ([personal profile] booklegging) wrote in [community profile] sixthiterationlogs2016-07-25 11:29 pm

001 ♙ open

WHO: Jess Brightwell.
WHERE: The fountain, the town, and later on, the inn.
WHEN: July 25th.
OPEN TO: Anyone!
WARNINGS: Wet, grumpy teens and probably swearing.
STATUS: Open.





I. Fountain


Jess woke up to bone-chilling darkness. A wet darkness, some part of his mind supplied when a pressure pushed on him from below and he felt his limbs, sluggish and heavy, cut through liquid in an uncoordinated thrash.

Water. He was in water.

The jolting realization came too late to stop himself from doing the one thing he shouldn't do: open his mouth and inhale. The burn of frigid water in his lungs and up his nose instantly woke Jess up, and then panic was setting in for real, colder even than the gloomy water in which he was submerged. Instinct was a screaming voice in his head propelling him in the direction he'd been pushed. Up, he prayed. Let it be up.

Just when Jess thought he couldn't hold back the need to expel his lungs a second longer, he breached the surface, coughing until every muscle in his chest felt like it was spasming. He paddled his arms, fighting to clear his eyes, his movements made extra jerky by an unfamiliar weight on his back. The backpack was hardly as heavy as the fully-stocked travel packs he'd trained with, but between it and getting caught by surprise, he wasn't as graceful pulling himself from the pool as he would've liked. Half-rolling, Jess ended up in a sprawl, caught at an awkward angle on his side because of the backpack like a turtle flipped on its back.

If Glain could see this display, she'd have him running laps around the training field for the rest of his life and then some.

... Glain. The High Garda compound. The barracks.

Now that he wasn't in any immediate danger of drowning in his sleep, the questions were tumbling in. How had he gotten from there to here without waking up? Wherever "here" was.

Instinct told him something was wrong, horribly wrong, eclipsing the sweet relief at having air to gulp down. Wriggling out of the backpack, Jess pulled himself onto his knees and looked down at himself, and what he saw justified the renewed panic beating in his chest like a second heartbeat. He didn't recognize a single thing he was wearing. Where was his uniform? His belt with his tools? Anything? He reached for the bag--also unfamiliar--and tore into it, shoving aside more unfamiliar articles of clothing. Nothing. No knife, no Codex. Things he wouldn't leave behind and people wouldn't dare take from him. What the hell.

This was bad. It certainly couldn't be good.


II. Town


Later in the day, Jess could no longer resist the urge to get out from under prying eyes and take some air by himself, prompting him to head out into town on alone. Seeing was believing, and Jess needed to see what he was up against with his own eyes.

Keeping away from the main drag to avoid notice, he cautiously picked his way along the outer fringe of the settlement. Everything had a threatening newness to it that had Jess on high alert, pausing at every unfamiliar crack of a branch and checking over his shoulder at each turn to make sure he wasn't being followed. The town was larger than he'd expected and had the uncanny appearance of a set piece. Like an elaborate replica of a pioneer village that time had forgotten.

It's strange, ghost-like feel made Jess uneasy, and he put a concentrated effort into avoiding the view of windows, approaching from the rears of building until he was close enough to peer in through them. He wasn't sure he wanted to meet whoever lived in these ramshackle houses, if they were even occupied.

At one house, he tried a side door. The knob turned soundlessly under his hand. It felt like a trap. All of it did. This entire town. He'd never thought he would, but for once he missed his armored uniform and the heavy High Garda weapons that went with it. He'd feel safer with something besides a dull fear pounding in his head.


III. Inn


By all rights, Jess should be dead to the world after this rotten day--the cherry on a shite cake as he hadn't been averaging much sleep in the days proceeding this anyway--but no amount of mental and physical exhaustion could dull Jess' prickling nerves, even after day gave way to late night, and the quiet town grew even quieter.

He'd taken shelter in the inn once it'd started to get dark, seeing no better option, yet he couldn't bring himself to touch the abandoned beds. Eventually Jess crept into the front room and picked a perch near one of the windows, staring out into the inky darkness beyond with restless intensity.

He should rest. He needed to rest. He was running on fumes, stomach churning with hunger and unease both. But he just couldn't. He was used to the noise and bustle of Alexandria and having his fellow recruits around him in the barracks. This place was as quiet as a grave... and that was definitely not a comparison he appreciated, especially with how conveniently timed his abduction was when he considered all the variables at work. They'd been making moves against the Artifex, and suddenly he ended up in the middle of nowhere without his Library identification? Too well-timed.

Explanations chased themselves around his head--how he'd been taken, who would've taken him, who would notice him gone--and ended up at the same dead ends each time. Jess rested his chin on his knees, frustrating with each fruitless loop. The not knowing would kill him if the jaws of the trap he could feel closing around him didn't first.

dnr: (16)

[personal profile] dnr 2016-07-27 08:35 am (UTC)(link)
It's hard to say how long Frank had been back there watching, or even just listening, but if the settled stillness of his posture is any indication, it's long enough.

The way this kid freezes under pressure, though — waiting, not panicking — that's not something every teenager does. It's not something most people have to learn between one and twenty, and Frank can think of a few reasons why you might — none of which are anything he'd wish on a teenager. For a beat, he stays just as still, studying the stranger through the gap between door and frame.

Even if this were a home invasion, Frank wouldn't be too concerned. No signs of a partner, and he's probably got fifty pounds on this kid soaking wet. Not that he has anything worth stealing to begin with.

"Well, that wasn't real smart," he says finally, with a mite less seriousness than the situation may warrant. (But really, who breaks into a house without a weapon?) One big hand curls around the edge of the door to swing it the rest of the way open, though he doesn't make any move to close the distance between them yet. The man inside is well-built, overall-clad, and half covered in grime, but his manner is easing into something gentler. He nods to the floor.

"Lucky for you, stepping on my tile isn't a capital offense. You wanna tell me what you were looking for?"
dnr: (59)

[personal profile] dnr 2016-08-14 04:17 am (UTC)(link)
Frank gives a small chuff in answer to that. Talk. This kid's got guts, he'll give him that, even if Frank's not sure he's got the right hook to back it up. Self-discipline, though, he seems to have down all right, and that's something Frank appreciates in people who are breaking into his admittedly barely inhabited home. No loose canons, no sudden movements.

"Good luck," he says, and apparently decides that's enough of a stand-off for him. Who is a threat to whom is clear enough, and that's all Frank is interested in establishing right now. He takes a step through the doorway, then another, crossing toward the dining room. "Answers aren't something we've got a lot of around here."

"You know how to braid?" he asks without preface or explanation, as he steps one foot into the dining room to reach around the wall, not quite letting Jess out of sight just yet.
dnr: (16)

[personal profile] dnr 2016-08-25 06:08 pm (UTC)(link)
Instead of answering, Frank retrieves whatever he was reaching for and tosses it Jess's direction, although he at least has the good graces to aim for the work table between them instead of right at him. Not that it would do much damage, at any rate. It's a length of dry grasses, all lined up and knotted together at one end, but with the strands hanging loose.

"Might as well make yourself useful," he says with a nod to it, and he grabs another for himself. Down time isn't something they can afford much of here, and that suits Frank just fine.

"We've been looking for patterns, trying to figure out their motives," he explains, settling in with his back against the wall to start braiding. "You remember where you were before you woke up here? What you were doing?"
dnr: (22)

[personal profile] dnr 2016-09-10 11:02 pm (UTC)(link)
Frank just kind of gives him a look in return to the objection. Yes, yes he does just want you to make cord. It's not like his home is a palace here, and in a technical sense it isn't any more his than anyone else's, but more to the point he isn't the type to put his misgivings out on display. So: cord-making. And getting a feel for the new guy in the process. He settles at the work table, trapping the knot end of the grass between a knee and the tabletop and setting to work.

He doesn't miss the way this kid sounds used to this kind of craziness. Or how he neglects the where part of Frank's question. His eyes are watchful, but mild.

"Plenty of things can make you lose time — drugs, head injuries." He's just saying. Not necessarily supernatural. "I've got a couple theories what they're after, but who they are seems to be nobody any of us have crossed before. Unless you've got any enemies capable of traveling through time and dimensions."
dnr: (10)

[personal profile] dnr 2016-09-19 12:28 am (UTC)(link)
"There's not many situations where they do." Work in their captors' favor, that is. It's a fact that's been nagging at him too, and he's not unimpressed this kid is on the same page already. He's smart. Of course, smart can also mean dangerous, but Frank doesn't mind the latter when it's pointed in the right direction. Like at whoever put them in here.

"They're letting us roam, so they must not care much about who goes where, at least not individually," he says, folding a piece of grass over as he works through the idea aloud. "And they've gotta be pretty sure we can't get out. They put us somewhere there's houses, plumbing, supplies, so they're probably expecting us to stay a while. Whatever they want from us, it's a long game."

"The upside to that is, that gives us time to figure out how not to give it to them."
dnr: (10)

[personal profile] dnr 2016-10-02 02:36 am (UTC)(link)
As someone who's always been better with people and situations (and guns, let's be honest) than SATs, Frank can appreciate the value of Jess's kind of smart. At least when it comes to keeping people alive.

"I'm not." Their captors are, but not him. He's not ruling anything out. "But I'd wager they're counting on the canyon to keep us in."

"-And any other canyon, I'd say that wasn't real fucking smart of 'em, but this one seems to be man-made. Moves around, right? Makes it tough to map, tougher to get out of."