WHERE: Fountain and Inn
WHEN: May 8 - 10
OPEN TO: ALL
WARNINGS: ... nothing yet
i. avanna, soporati | fountain park
It is cold in Ferelden. Cold, with the clamminess of skin-piercing damp, in a way Minrathous never was, a cold that seems to seep into the bones over the course of a night in camp. Not like this. This is cold and splash and the feeling of disorienting movement, as though he'd been thrown into the lake as he slept. Fenris' mouth opens involuntarily, and he swallows a mouthful of water as he forces himself upwards, the only thing he can focus on. He's not a strong swimmer, for what reason would a slave have to need the skill? He'd learned of necessity as he ran from the slavers, but he'd mostly learned to force his way through the water, rather than to swim, and he forces his way now, until one of his reaching arms breaks the surface into free air.
He coughs as he grabs onto the stone wall of what seems to be a fountain, grabs it and pulls, hauling his body out of the water. His feet are heavier than they should be, and when he glances down he sees boots instead of the stirrup heels of his armor leggings. That's not all that's wrong; his clothes are too light, fabric, not metal, and when he reaches around his back for the Blade of Mercy, he finds a backpack instead.
He should run.
That life was years ago, but it's never left him. Something is wrong. Something has broken into his camp, taken his blade and his armor, and an anger swells in him, stirs deep in his veins and under his skin.
"You will not take me!"
He reaches into the anger, reaches down under his skin for the power resting here, and finds ... nothing.
The sensation jolts, like a foot breaking through a rotten plank, and suddenly defiance seems dangerous in a way it hasn't in as long as he can remember.
ii. benefaris | Inn
It is some time later, after Hawke has explained to him, that Fenris reluctantly leaves the house to explore some of their surroundings. There is a mill, a river, a path that leads into a forest which would be easy to lose pursuers in.
He'd never lost the ability to read a location and see what he can use if he needs to flee. A coward's way of viewing the world, perhaps, but a practical one, for a fugitive slave. He follows the path away from the woods, past the mill and across the bridge, and finds himself in the midst of a small village, the houses built in a style completely unlike any he's seen in Tevinter or the Free Marches. The basic shape, yes, shares something with the buildings in Ferelden, but little enough that it all seems strange and unfamiliar.
It's perhaps incautious to follow the person ahead of him into the large, two-storey building, but it's the one place other than the mill which he can wager the purpose of. As he steps inside, it's with a certain sense of smugness that he looks around.
"Ah. This would be a tavern."
Very unlike the Hanged Man, but that is hardly a criticism.